Projects

Medium: Co-design: The secret sauce of digital health engagement

Medium: From Conceptualization to Content: Q&A With Elise Ogle

Headstream Accelerator: Elise Ogle is turning digital devices into therapeutic ones

Associated Press: Pixvana and Limbix Team Up to Create Virtual Reality Therapy for Adolescent Depression

Variety: Tribeca Film Festival Sets 2018 Slate of VR and Interactive Titles

National Geographic Blog: Virtual Reality can help politicians make responsible decisions about the environment

Engadget: Changing your race in virtual reality

Stanford News: Learning through fieldwork on Pacific coral reefs

Planet Forward: The Reality of Virtual Reality with Tobin Asher and Elise Ogle

KQED: Stanford's Virtual Reality Lab Cultivates Empathy for the Homeless

Ocean Conservancy: Swimming with Senators

thepulse: Can virtual reality make us kinder?

Stanford News: Stanford researchers release virtual reality simulation that transports users to ocean of the future

 

Publications

Meaningful engagement: A crossfunctional framework for digital therapeutics

Flannery, J., Strauss, G., Vierra, E., Koepsell, X., Berglund, E., Miller, I., Lake, J.I. (2022). Meaningful engagement: A crossfunctional framework for digital therapeutics. Frontiers in Digital Health. 4. 10.3389/fdgth.2022.890081.

Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal

Li, B. J., Bailenson, J. N., Ogle, E., & Zaki, J. (in press). Exploring the heart rate as a chronemic cue in virtual settings: How perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence. Media Psychology.

Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking

Herrera, F., Bailenson, J.N., Weisz, E., Ogle, E. & Zaki J. (2018) Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking. PLoS ONE 13(10): e0204494. https://doi.org/10.1371/journal.pone.0204494

1000 Cut Journey

Cogburn, C.D., Bailenson, J.N., Ogle, E., Asher, T. & Nichols, T. (2018). 1000 cut journey. ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality, DOI: https://doi.org/10.1145/3226552.3226575

Becoming homeless: a human experience

Asher, T., Ogle, E., Bailenson, J.N., & Herrera, F. (2018). Becoming homeless: a human experience. ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality, DOI: https://doi.org/10.1145/3226552.3226576

VR and Empathy: Large-Scale Comparison of Non-Mediated and Mediated Perspective-Taking Tasks

Herrera, F., Bailenson, J., Weisz, E., Ogle, E., Zaki, J. (2018, May). VR and Empathy: Large-Scale Comparison of Non-Mediated and Mediated Perspective-Taking Tasks. Paper to be presented at the 68th Annual International Communication Association Conference, Prague, Czech Republic. 

A Change of Heart: Exploring the Effects of Varied Heart Rate on Empathy and Social Presence

Li. B., Ogle, E., Janssen, J. H., Weisz, E., Zaki, J., & Bailenson, J. (2017, May). A Change of Heart: Exploring the Effects of Varied Heart Rate on Empathy and Social Presence. Paper presented at the 67th Annual International Communication Association Conference, San Diego.

Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature
Ahn, S. J., Bostick, J., Ogle, E., Nowak, K., McGillicuddy, K., & Bailenson, J. N. (2016). Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature. Journal of Computer-Mediated Communication.

Immersion at Scale: Researcher’s Guide to Ecologically Valid Mobile Experiments
Oh, S. Y., Shriram, K., Laha, B., Baughman, S., Ogle, E., Bailenson, J. (2016). Immersion at Scale: Researcher’s Guide to Ecologically Valid Mobile Experiments. Proceedings of IEEE Virtual Reality (VR).